The synchronous connectivity we were able to bring right over to mobile. That’s what we use on the PC and Xbox titles. But all the server side, the backend stuff, is part of our Bigworld technology. GamesBeat: Did you have to create the graphics engine from scratch? Was anything reusable?Ĭarroll: We used our own internal technology there. This is a mobile game from the ground up. We didn’t want to necessarily make a port of the PC game. We built the controls, the experience, to play on a tablet or a smartphone. For the mobile game, though, we built a lot of things from the ground up. We’re fortunately able to use a lot of technology that we use for our web games – server technology, a lot of the art and style of the game. They tend to take a lot less time and smaller teams to make.Ĭarroll: We’re on par with a lot of triple-A titles out there. GamesBeat: It’s very different from other mobile games. Players enjoyed it over there, so it’s ready for the world market. We’ve had a soft launch in Europe for the last month or so, making sure that everything runs smoothly. Rob Carroll: We’ve been in development with this game for about two years. GamesBeat: You launched Blitz last night. Gamers played an average of 70 minutes in the game. It received an average rating of 4.5 out of 5 in reviews on the App Store. Wargaming rolled out the title previously to Finland, Sweden, Norway, Denmark, and Iceland in May. The title runs on iPad 2 and up or iPhone 4S and up. The company spent a lot of time refining how to translate its popular keyboard-and-mouse PC game, which has attracted more than 85 million players, to the smaller touch screens of tablets and smartphones. The title is a crucial one for Wargaming as it chases hardcore gamers as they migrate to mobile devices. Apply or nominate today!Īfter more than two years of development, finally launched its World of Tanks Blitz World War II tank-combat game on Apple’s smartphones and tablets. At the event, we will also announce 25 top game startups as the 2024 Game Changers. We're thrilled to announce the return of GamesBeat Next, hosted in San Francisco this October, where we will explore the theme of "Playing the Edge." Apply to speak here and learn more about sponsorship opportunities here.
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